
Description
Prince Adam transforms into the mighty He-Man to battle Skeletor.

Prince Adam transforms into the mighty He-Man to battle Skeletor.
King Hiss uses the medallion of Serpos to release the ancient snake god into Eternia.
He-Man tries to stop King Hiss from reaching the Well of Darkness, unaware that Evil-Lyn is planning something catastrophic.
He-Man and the Masters track King Hiss through Subternia to a long-lost snake temple, which holds the key to releasing a terrible power.
Prince Adam learns from the sorceress about the heroic tale of King Grayskull's fight against Hordak and the origin of the formidable Sword of Power.
He-Man desperately tries to stop King Hiss from using a devastatingly powerful ancient artifact that will grant him immense power.
A mysterious force disables all technological power in Eternia.
Skeletor tries to banish Evil-Lyn to another dimension for betraying him in favor of the Snake Men.
With the Snake Mountain under their control, the Snake Men set their evil sights on a bigger goal. Determined to stop them, He-man and Zodak take matters into their own hands.
While the uneasy alliance between the evil and heroic warriors starts coming apart at the seams, the Snake Men break free and take control of the Snake Mountain.
Teela is drawn to a small village where she discovers further clues about her past.
Skeletor uses Beast Man's flying serpents to attack King Randor's council meeting.
Zodak comes to the rescue of the Sorceress and builds a force field around Castle Grayskull; Orko hands Prince Adam his Power Sword to keep Skeletor at bay.
He-Man and Battle Cat are overpowered by Skeletor's newly formed Council of Evil, but manage to escape capture by transforming back into their other selves.
After the Masters capture Skeletor's warriors, Eternia relaxes their security unaware of Skeletor's true plan.
Evil crablike creatures capture Man-at-Arms.
The Masters enlist Zodac's help to prevent the Snake Men from escaping.
Orko unwittingly helps Evilseed take all the Masters hostage.
He-Man must return the mystical object to the far corners of Eternia to save the planet.
A low-level crook is transformed into a super-villain.
Buzz-Off battles giants to defend a peaceful village.
Stratos forms an alliance with Trap-Jaw to survive the Ice Mountains.
A chess-playing robot helps the Masters battle an army of skeletons.
He-Man and Man-at-Arms journey to a mysterious island to prevent Skeletor from obtaining powerful ancient stones.
He-Man and Man-E-Faces battle dangerous bounty hunters in the Tar Swamp.
Mekanek frees a dangerous villain while trying to acquire better powers.
Skeletor unleashes nocturnal creatures to destroy Castle Grayskull.
He-Man and King Randor must prevent Skeletor from attacking Grayskull from Subternia.
A magical belt prevents Skeletor from being evil.
Fire-breathing dragons threaten Eternia and Grayskull.
Teela develops temporary telepathic powers.
A beautiful siren hypnotizes Ram-Man.
Skeletor acquires the Ram Stone.
He-Man must save Man-at-Arms from a sea beast.
Skeletor instigates a war between peaceful Eternian races.
Prince Adam realizes the need for He-Man.