
Description
Max lives in a 14th century English-like countryside and has always wanted to be a knight; with the help of some new friends, dubbed the Midknights, Max proves that she can be a knight.

Max lives in a 14th century English-like countryside and has always wanted to be a knight; with the help of some new friends, dubbed the Midknights, Max proves that she can be a knight.
Max is re-energized to find King Conrad and save Byjovia; the Midknights' quest is interrupted by a strange boy trapped in a tower; Millie deals with the repercussions of using dark magic.
Max is trapped in a haunting fever dream; the rest of the Midknights find themselves in the magical home of dragons, where they must race against the clock to find a way to save Max from the venom that is quickly taking hold.
Max comes face-to-face with an imprisoned dragon and is forced to decide between slaying the dragon to fulfil the prophecy, or doing the right thing and freeing him, even if it means putting her dreams of becoming a knight at risk.